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LOADING READY. RUN 10 LIST 20 : JUST A SMALL NOTE TO 'FINAL FIGHT' 30 : 40 : DON'T PRESS F3 WHEN YOU'VE ENTERED 50 : THE SECOND SCENE OF THE LAST 60 : LEVEL (THE PENTHOUSE), CAUS THEN 70 : IT WILL NOT LOAD ANYTHING AND THE 80 : GAME WILL START AGAIN AT THE FIRST 90 : SCENE OF THE FINAL LEVEL... SO, 100 : YOU HAVE TO PLAY THE LAST SCENE 110 : OUT BY YOURSELF... 120 : TOO BAD EH FOR ALL YOU LEVEL- 130 : SKIPPING FREAKS OUT THERE HEH,HEH 140 : 150 : ANOTHER QUALITY RELEASE FROM 160 : PANAVISION... A COOL VISION 2-C!! 170 : 180 : SEE YA: BACKFIRE/PNV 190 : READY. -
DUUVWXXXYZ[///]^X_ !"SUU# - !!! FINAL FIGHT +3 !!! - LEVELPACKED BY MICRON FROM PANAVISION! - O - CRACKED, TRAINED, PACKED AND LEVELPACKED BY MICRON FROM PANAVISION! ORIGINAL FROM TRASH/OREGON (THANKS!) THE ORIGINAL HAS AN INTRO PART, BUT IT DIDN'T WORK! (SOMETHING WAS MISSING!) THIS GAME IS VERY SIMPLE TO PLAY... BUT IF YOU CAN'T PLAY, JUST USE THE TRAINER. THE TRAINER HAS NO TIME CHEAT, CAUSE IF YOU HAD ONE THE BONUSLEVELS WOULD GO CRAZY!!! THE LEVEL CHEAT WORKS AS FOLLOWS: IF ACTIVATED YOU CAN PRESS "F3" TO JUMP TO THE NEXT STAGE/LEVEL. IF DEACTIVATED YOU CAN PRESS "F3" FOR A NICE PAUSE! A FEW GREETS TO ALL IN: PNV - NDC - SILENCE !!! INTRO CREDITS CODING: MICRON/PNV LOGO: BACKFIRE/PNV MUSIC: AUDIAL ARTS PRESS SPACE TO PLAY THIS COIN UP CONVERSION OF FINAL FIGHT!!! - XH=3W!_G=/W/PPCCC0 H - DUUVWXXXYZ[///]^X_ !"SUU# - !!! FINAL FIGHT +3 !!! - A .C BE"G BI"K BM -
SPACE TO READ RETURN TO WRITE AQH - RETURN TO WRITESPACE TO READ DO YOU WANT TO LOAD ANOTHER MUSIC?NAME :INIT : LDA #$00JSR $1000PLAY : JSR $1003ARE YOU SURE? (YES/NO)END OF DIRECTORY, PRESS SPACE! - M - FEW DOX TO THE GAME ' - ! - N THE GAME YOU ARE ABLE TO PLAY WITH ONE OR TWO PLAYERS... - UST PRESS JOY#01 FOR ONE PLAYER AND JOY#02 FOR TWO PLAYERS! - OU ARE ABLE TO USE QUITE A FEWTECHNIQUES TO FIGHT YOUR ENEMIES WITH... - RESS SPACE FOR DETAILED INFORMATION OF EACH FIGURE... - HAVE THE SAME ABILITIES... - - PUNCH OR USE WEAPON - - JUMP+HIGH KICK - - JUMP+KICK LEFT - - JUMP+KICK RIGHT - - ROUND KICK - O GRAB AN ENEMY BY THE HEAD, WALK TO THE ENEMY AND 'BUMP' INTO HIM (WALK TILLYOU HIT THE ENEMY)! SPACE - HEN AN ENEMY IS GRABBED, YOU CAN USE - TO THROW THE ENEMY OVER YOUR HEAD... - ! - - PUNCH OR TO USE A WEAPON - - JUMP+KICK - - JUMP LEFT+KICK - - JUMP RIGHT+KICK - - PUNCH SPACE - O PICK UP AN ENEMY, JUST WALK TO HIM UNTIL YOU LIFT HIM FROM THE GROUND! - HE MOVEMENTS WHEN AN ENEMY IS LIFTED FROM THE GROUND: - - THROW AN ENEMY OVER YOUR HEAD - - BUMP ENEMY'S HEAD ON THE GROUND - IRE+JOY FOREWARD HAS NO EFFECT HERE! SPACE - YOU HAVE TO WALK TO THE OBJECT UNTIL IT BLOCKS YOUR WAY.... ( - MEAN WHEN YOU 'BUMP' INTO IT) - HEN YOU CAN PICK IT UP BY PRESSING - LEASE NOTE THAT YOU MUSN'T HOLD THE JOYSTICK IN ANY DIRECTION, OR THE OBJECTWILL NOT BE PICKED UP) - OMETIMES AN OBJECT MUST BE FOUND FIRST! SPACE - OME OBJECTS LIE HIDDEN UNDER - OU CAN REMOVE THESE BY HITTING IT (JUST AS YOU DO WITH THE ENEMIES AND THE OBJECT WILL BE - ! - OT ALL OBJECTS HAVE WEAPONS OR ENERGY UNDER THEM, BECAUSE SOME OF THE FEATURESARE USED IN A - RY IT FOR YOURSELF... SPACE - GAIN ANOTHER QUALITY RE- LEASE FROM - INC.! - ORRY DUDE, YOU HAVE JUST TYPED YOUR LAST PAGE..... - A CAN NOW ONLY - - 7 - FOR CRUNCHING.......! PS. - HANKS FOR USING THIS WRITER FROM DA COOLEST GROUP IN THE - - - - PLEASE WAIT WHILE CRUNCHING. - - - PLEASE WAIT WHILE CRUNCHING. - -
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